Command & Conquer Inspired Tesla Tower Prototype
Today I would like to share what I have created using Blender3D and the Quixel texturing suite. Using just default materials from the Quixel suite, and lots of modelling in Blender I created what I envision was an early Tesla Tower prototype in the C&C or Command & Conquer universe. I hope you like it, and always please comment if you like it. It might not be perfect, but I am always trying to improve.
My trade is computer networking so doing 3D is not my primary job. With that said if your very impressed with my work and want to commission me I must decline in advance as far as the date of this post is concerned.
Going a little further into how I developed this object I’ll show you the low and the high poly from Blender3D.
Here is the low poly:
Here is the high poly:
The reason its colored all crazy is because I created a color ID map that I baked out for use with the Quixel software in order to apply the materials properly. This is best done in Blender3D using the Blender Internal render engine rather than cycles due to the simplistic nature of the Blender Render, and since your only using the internal to create 3 maps (normal, ao, and id) you don’t need what cycles offers :).